Download Resume

Contributed Work



Full Sail University – Winter Park, Florida – 11/2009 – 08/2011

Bachelors of Science Degree in Game Art


Advanced Achiever


  • Marvelous Designer – Autodesk Maya – Autodesk Max – Substance Painter 2- Adobe Photoshop – Zbrush – Unreal Engine 4 – Crazybump – xNormal – 3D Coat – Topogun – World Machine

Work Experience

Telltale Games


3D Character Artist – 10/2015 – present

  • Character modeling, sculpting and texturing
  • Responsible for direction of pre-visualization of new Walking Dead game utilizing next generation technologies. (implemented PBR shaders and workflow for a proprietary engine)
  • Collaborate directly with Art Directors, content designers and producers to ensure maximum quality while adhering with fast paced schedules and turnarounds
  • Pro-actively integrate new workflows and pipelines for unique content creation saving thousands of man hours of work while also achieving a higher standard of work quality
  • Mentor other artists in character, texturing and generalists teams to utilize new technologies and workflows

S2 Games


3D Artist – 02/2014 – 10/2015

  • Character modeling, sculpting and texturing



3D Artist – 03/2012 – 02/2014

  • Character/Environment modeling, sculpting and texturing.
  • Hi-poly assets created in Zbrush.
  • Low poly assets created in Autodesk Maya.
  • Modeled and UV mapped assets using Autodesk Maya.
  • Textured assets using Adobe Photoshop and 3D Coat.
    • Rig, weight, and setup control curves with SDKs on all characters/creatures.

Kingdom Death (Contract Freelance)


3D Artist – 04/2013 – 06/2014

  • Sculpting pinups and cleaning scan data for print.

Turbine/Warner Borthers Games

Temp 3D Artist – 05/2012 – 09/2012

  • Character/Environment modeling and texturing.
  • Collaborate closely with concept art, content design, animation and technical artist teams.
  • Integration of 3d assets into proprietary MMO game engine.


%d bloggers like this: